Zig is a modern programming language designed for simplicity, performance, and reliability. With a focus on low-level programming and system-level development, Zig has gained popularity for its clear syntax, zero-cost abstractions, and emphasis on developer control. This cheatsheet serves as a quick reference guide for programmers looking to get started with Zig or those who want a handy reference for its key features.
Hello, World!
const std = @import("std");
pub fn main() void {
std.debug.print("Hello, {}!\n", .{"world"});
}
Basics
Comments
// This is a single-line comment
/*
This is a
multi-line comment
*/
Variables
const x: i32 = 42;
var y: f64 = 3.14;
Constants
const Pi: f64 = 3.14159265359;
Strings
const message = "Hello, Zig!";
const interpolated_message = "The value of x is {}.\n".format(x);
Control Flow
If Statement
if x > 10 {
// Code here
} else if x < 0 {
// Code here
} else {
// Code here
}
Switch Statement
switch x {
1 => // Code here
2 | 3 => // Code here for 2 or 3
else => // Code here for other cases
}
Loop
while x > 0 : (x -= 1) {
// Code here
}
Functions
Function Declaration
fn add(x: i32, y: i32) i32 {
return x + y;
}
Anonymous Functions
const add = fn(x: i32, y: i32) i32 {
return x + y;
};
Variadic Functions
fn printNumbers(#[noalias] nums: i32...) void {
// Code here
}
Error Handling
Option Type
const std = @import("std");
const Result = std.Result;
fn divide(x: f64, y: f64) Result(f64, "cannot divide by zero") {
if y == 0.0 {
return Result.Error("cannot divide by zero");
}
return Result.Ok(x / y);
}
Custom Error Union
const std = @import("std");
const MyError = std.MyError;
pub fn divide(x: f64, y: f64) !f64 {
if y == 0.0 {
return MyError.DivideByZero;
}
return x / y;
}
Memory Management
Allocating Memory
const allocator = std.testing.allocator;
const ptr = allocator.alloc(u8, 10);
Deallocating Memory
allocator.free(u8, ptr, 10);
Structs and Enums
Struct Declaration
const Point = struct {
x: f64,
y: f64,
};
Enum Declaration
const Result = enum {
Ok,
Err,
};
Concurrency
Async Functions
const std = @import("std");
pub fn asyncMain() void {
const result = async {
// Async code here
return 42;
};
std.debug.print("Result: {}\n", .{result});
}
Channels
const std = @import("std");
const Channel = std.Channel;
pub fn main() void {
const channel = Channel(i32).init(std.testing.allocator);
go async {
await channel.send(42);
};
const value = await channel.receive();
std.debug.print("Received: {}\n", .{value});
}
This Zig programming language cheatsheet provides a quick overview of essential features and syntax elements. Use it as a reference to accelerate your Zig programming journey. For more in-depth information, be sure to consult the official Zig documentation at ziglang.org.
FAQ
What is Zig, and why should I use it?
Zig is a programming language designed for simplicity, performance, and reliability. Its focus on low-level programming and system-level development makes it suitable for tasks where control and efficiency are crucial.
How does Zig differ from other programming languages?
Zig distinguishes itself through its clear syntax, zero-cost abstractions, and emphasis on developer control. It aims to provide a modern alternative for systems programming with a focus on safety without sacrificing performance.
Is Zig suitable for both high-level and low-level programming?
Yes, Zig is versatile and can be used for both high-level and low-level programming. It supports features like memory management, error handling, and concurrency while providing low-level control akin to languages like C.
What is Zig’s approach to error handling?
Zig offers multiple error handling mechanisms, including an Option
type and custom error unions. Developers can choose the method that best fits their application, providing a balance between simplicity and control.
How active is the Zig community, and where can I find resources?
The Zig community is actively growing, and you can find resources, documentation, and engage with other developers on the official Zig website (ziglang.org). The community-driven nature ensures continuous improvements and support for Zig programmers.