Uno Platform Framework Cheatsheet

Uno Platform is a cross-platform framework that allows developers to build native, single-codebase applications for Windows, iOS, Android, and the Web using C# and XAML. This powerful framework enables code-sharing across different platforms, streamlining the development process and reducing time-to-market. In this cheatsheet, we’ll explore key concepts and code snippets to help you navigate the Uno Platform framework efficiently.

Setting Up Uno Platform

Install Uno Platform

dotnet new -i Uno.ProjectTemplates.Dotnet

Create a New Uno Project

dotnet new unoapp -n MyUnoApp
cd MyUnoApp

XAML Basics

Create a TextBlock

<TextBlock Text="Hello, Uno!" />

Add an Image

<Image Source="Assets/logo.png" />

Handle Button Click

<Button Content="Click me!" Click="ButtonClick" />
private void ButtonClick(object sender, RoutedEventArgs e)
{
    // Handle button click logic
}

Layouts and Controls

StackPanel

<StackPanel>
    <TextBlock Text="Item 1" />
    <TextBlock Text="Item 2" />
    <TextBlock Text="Item 3" />
</StackPanel>

Grid

<Grid>
    <Grid.RowDefinitions>
        <RowDefinition Height="Auto" />
        <RowDefinition Height="*" />
    </Grid.RowDefinitions>

    <TextBlock Text="Header" />
    <TextBlock Grid.Row="1" Text="Content" />
</Grid>

ListView

<ListView>
    <ListViewItem Content="Item 1" />
    <ListViewItem Content="Item 2" />
    <ListViewItem Content="Item 3" />
</ListView>

Styles and Resources

Define a Style

<Style TargetType="Button" x:Key="MyButtonStyle">
    <Setter Property="Foreground" Value="White" />
    <Setter Property="Background" Value="Blue" />
</Style>

Apply a Style

<Button Content="Styled Button" Style="{StaticResource MyButtonStyle}" />

Data Binding

Simple Binding

<TextBlock Text="{Binding UserName}" />
public string UserName { get; set; } = "John Doe";

Two-Way Binding

<TextBox Text="{Binding UserName, Mode=TwoWay}" />

Navigation

Navigate to Another Page

Frame.Navigate(typeof(SecondPage));

Pass Parameters

Frame.Navigate(typeof(SecondPage), parameter);

Platform-Specific Code

Check Platform

if (FeatureConfiguration.UI.XamlGlobalStaticResources)
{
    // Platform-specific code
}

This Uno Platform cheatsheet provides a quick reference for common tasks and elements when developing cross-platform applications. Whether you are a beginner or an experienced developer, mastering these basics will empower you to create powerful and seamless applications using Uno Platform.

FAQ

1. What is Uno Platform?

Uno Platform is a cross-platform framework that enables developers to build native applications for Windows, iOS, Android, and the Web using a single codebase written in C# and XAML.

2. How does Uno Platform facilitate cross-platform development?

Uno Platform allows developers to write code once and run it on multiple platforms, thanks to its ability to translate C# and XAML code into native code for each supported platform.

3. Can I use Uno Platform for Web development?

Yes, Uno Platform supports WebAssembly, allowing you to deploy your Uno applications to the Web alongside traditional platforms like Windows, iOS, and Android.Yes, Uno Platform supports WebAssembly, allowing you to deploy your Uno applications to the Web alongside traditional platforms like Windows, iOS, and Android.

4. What is XAML, and why is it used in Uno Platform?

XAML (eXtensible Application Markup Language) is a declarative markup language used to define user interfaces. Uno Platform leverages XAML to describe the UI and user interactions in a concise and readable manner.

5. Is Uno Platform suitable for both small and large-scale projects?

Absolutely. Uno Platform is versatile and scalable, making it suitable for projects of various sizes. Its cross-platform nature and efficient code-sharing capabilities make it an excellent choice for both small applications and large enterprise-level projects.